Resources
I would first like to define the type of resources I will be referring to. I am referring to material resources for models. Models are one of the most important ways in which an architectural student can convey his/her idea not only to his/her colleagues but also the professors that critique the work. The model is important because it is a tangible artifact that represents the idea and physical aspect of the design. It can be passed along from professor to professor while one verbally and visually explains the process and idea to his/her audience.First I will speak of the most obvious resources that all students know about right away. Art and craft stores are the ones. we as students learn to love and hate. We love them because they usually have what we want, but hate because we spend so much time there. “Pearl” and “Jerry’s” are the better known and most versatile with there inventory. However there is “Michaels”, “Rag Shop”, “A.C. Moore” and etc.
Once we begin to branch off, we as students begin to look at hardware stores. “Home Depot” was a store I found myself in at 4 a.m. many nights just looking for something to represent some sort of material in my design. The problem with hardware stores is that they are not specific for a students needs at all times.
I then found myself going into electrical/lighting stores, plastic stores, ceramic tile stores, plumbing stores etc. I began looking anywhere and everywhere. I found myself looking at objects and saying to myself, “that would be great for a model.”
I guess what I am saying is that we shouldn’t limit ourselves to the obvious resources but to seek answers elsewhere. As much as we try to make out idea unique and exceptional we should put that same effort in the physical representation of our designs.
Sorry guys no pics on this blog, but this topic didn't really deserve a pictures.
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